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Saturday, 30 January 2010






As the first artefact was based on an ordinary object, my goal for the second one, was to create something bizarre and unusual. The actual object for my research in reality plays a small part in what I am trying to achieve. As my goal is to see how the audience respond and whether they will attribute emotions or not and if there is consistency between them. What you see is a crazy wagon that seems to be part of a Wild West movie with a machine gun. I chose to create something like this because of the nature of its use is co-national, and without a driver or horses dragging it, it is useless. As it is made to kill people. I wanted to confuse the audience and try and see their responses and whether they will be able to give me a small inside in to how they interpret the characters. Though my research I came to a confusing point were the character designer makes decisions on how the character will look like and act, based on a variety of factors (ex. Personality, look and style of animation). But how the audience interprets the final result, is based on the success or failure of the designer to interpret the factors to create an appealing character. I am trying to do the opposite and give them something that looks like a character and let them create its personality, or not. I believe if I find a large enough audience that will be willing to participate in my experiment, whatever the results may be, It will give me a better inside on the development of characters. Even if the results are questionable, because of the complexity of the task and my inexperience to developed characters and my bias, it could influence the structure of the query.
Friday, 29 January 2010
Friday, 22 January 2010
Thursday, 21 January 2010
Monday, 18 January 2010


The first artefact was made to be used in a later query were people will be asked to describe what type of a character they feel that the deferent variations of it have. I created these illustrations using 3ds max and Photoshop based on an ordinary object a stapler. I had no specific character personality in mind while creating my artefact but simply to use facial parts as well as changing it in to a more organic structure and see how it will be developed. I limited myself by only changing the shape and adding facial clues on my object adding more human characteristics for example limps that could be used through body language to express emotions that would create too many variables making any of my findings unreliable. Keeping in mind that I have these two limitations of what I can do to my artefacts (objects) I intent to create a variety of characters to be used to gather information and then try to see where it leads me. My hopes are that the last character will seem to be just another one of my artefacts but in reality the expressions will be to express specific emotions and see if the audience can identify them. I hope to show that by imputing facial parts as well as giving it a more organic look help the audience to connect with the character in some way and then express what emotions they attribute to the character. I am interested to see if people see emotions express by the character and most importantly if these emotions are constant from person to person.
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